Once per day you distribute training units (balls) to manage your team. The countdown shows when the next training will be processed. Your settings apply until the next daily reset — unused units expire.
2.2.1 Skills (20 units, max. 10 per area)
- Athletics — Pace, Mentality
- Ball play — Passing, Ball control, Tackling, Possession, Marking
- Shooting ability — Shot, Heading, Set pieces
- Tactical ability — Vision, Tactics, Teamwork
Each category needs maintenance. With a maintenance level of 4 balls, the related skills stay stable:
- Fewer than 4 balls — skills decline.
- Exactly 4 balls — maintenance level (no change).
- More than 4 balls — skills improve.
The further you move from the maintenance level, the stronger the effect. Decline is somewhat slower than growth — you won't lose everything at once, but permanently neglecting a category noticeably weakens your team.
A player's average value (Technique) is derived from these individual skills.
2.2.2 Positions (10 units, max. 4 per position)
Goalkeeper, Defense, Midfield, and Attack determine how much each line receives from the shared training — they do not train a separate positional skill.
- 1 ball — low focus (approx. 25 % of the training effect)
- 2 balls — balanced focus (approx. 50 %)
- 3–4 balls — strong focus (approx. 75–100 %)
Important: Position balls do not cause skill loss. They only distribute who benefits more from skill training and from fitness/endurance. Typical split: 2 · 3 · 2 · 3 (GK · DEF · MID · STR).
2.2.3 Intensity (1–10 balls)
- Intensity amplifies or reduces all training effects overall.
- Low intensity (1–4): better for Fitness, worse for Endurance.
- High intensity (6–10): better for Endurance, worse for Fitness.
- Intensity 5 is balanced — fitness and endurance improve equally.
Pro tip: Intensity 5 and 6 are ideal for strengthening fitness and endurance — 5 balanced, 6 with focus on endurance.
2.2.4 Arrows in training
The coloured arrows show the trend of your current settings — without exact numbers:
- Units: green ↑ growth · yellow → maintenance · red ↓ decline (reference: 4 balls)
- Positions: green ↑ strong focus · yellow → balanced · red ↓ low focus (scale 1–4 balls)
- Intensity: green ↑ rises · red ↓ falls · yellow → stable (fitness or endurance)
Tap the i icon next to intensity or units for details on the affected skills.
Plan training regularly and distribute all 20 + 10 units wisely — leaving categories permanently below 4 means deliberate decline.